Videos do Youtube travam até no 720

Olá a todos! Sou novo no Linux e comecei a usar o Linux Mint a uns 4 dias e tem estado tudo nos conformes, exceto um problema chato que me impede de migrar completamente do Windows para o Linux, que é os vídeos do Youtube travarem até no 720p. No Windows, eu consigo rodar tranquilamente 4k60 com meu humilde Celeron Dual-Core. Já no Linux nem 720p60 tá aguentando… Já testei em outras distros, como o Ubuntu, Elementary OS e o Pop! Os, mas todas com o mesmo problema. Se alguém puder me ajudar eu ficaria grato!

Especificações do PC:
Intel Celeron N3350 1.10Ghz Dual-Core
Intel HD Graphics 500
4GB de RAM
500GB de HD
Uso o Linux Mint Cinnamon 4.6.7

Você está assistindo pelo navegador de internet? Qual? Testou se o mesmo acontece com outro navegador ou player do YouTube?
Instale um software chamado FreeTube e veja se o mesmo acontece.

aceleração de hardware vem desabilitada no Firefox e acredito que no Chrome nas versões para Linux então você tem que habilitá-las manualmente. No Firefox é só entrar no about:config
E e mudar as paradinhas lá mas agora eu tô no celular não vou conseguir dar mais informações

1 curtida

No momento uso o Firefox, mas já testei com o Chrome e o Chromium (que são quase a mesma coisa né?), e todos com o mesmo problema.

Ok, pesquisei hardware na caixa de pesquisa e habilitei o gfx.use-ahardwarebuffer-content e webgl.enable-ahardwarebuffer, está certo?

Alterar as configurações de desempenho

O Firefox usa automaticamente as configurações com base nas especificações
de hardware do computador. Você deve desativá-lo pelo menu de preferências
ou em about:config
browser.preferences.defaultPerformanceSettings.enabled
para false

Depois pode tentar:
layers.acceleration.force-enabled
para true

Feche todas as janelas do Firefox e abra ele de novo (reinicie o FF para pegar efeito).

Se isso não resolver, você ainda pode tentar:

gfx.webrender.all
para true

(reinicie o FF)

https://wiki.archlinux.org/index.php/Firefox/Tweaks#Change_Performance_settings

1 curtida

Fiz tudo que pediu e a única coisa que percebi é que as páginas ficaram um pouco mais lentas para carregar, mas os vídeos continuam a mesma coisa.

1 curtida

Nesse tópico, o OP tem a mesma configuração de hardware que vc tem.

Parece ser algo de aceleração de hardware msm.

Haveria opções em um dispositivo com hardware que precisa de drivers proprietários. Seu dispositivo não.

Você pode tentar fazer:

apt install i965-va-driver
apt install libvdpau-va-gl1

Depois rode:

xed admin:///etc/X11/Xsession.d/20vdpau-va-gl

Remova o sinal de # da frente das últimas duas linhas.
Salve e saia. Finalmente reinicie o computador.

https://forums.linuxmint.com/viewtopic.php?t=272069

Boa sorte

Teste o FreeTube e o MiniTube para vermos se há alguma mudança. Opcionalmente ainda existem o YouTube Viewer e o o YouTube Red App ao que eu me lembre.

1 curtida

Eu tenho um i5 M 520 2.4GHz (2010) e não roda 720p60 em fullscreen. Mesmo compilando o firefox pra arquitetura e ativando todos os tipos de otimizações e aceleração de hardware. São os vídeos que usam codec VP09. No Chrome melhora e a exibição é satisfatória em fullscreen. Mas isso eu tive que fazer uns tweaks no plasma (disable triple buffer) pra ter a exibição

Já no windows 10, o mesmo computador (se eu esperar os 15 minutos que o windows demora para iniciar) o mesmo teste no firefox não dá drop-frames, mesmo em 1080p60.

Concluo que o firefox no linux não utiliza a mesma biblioteca de decodificação de vídeo que no windows, ou então que o chrome usa (o binário no linux deve incluir o codec otimizado).

1 curtida

Não custa ver… usa esta extensão e vê se ajuda:
h264ify
Acredito que você terá que habilitar também o plugin em ‘Add-ons > Plugins’:
OpenH264 Video Codec provided by Cisco Systems, Inc.

2 curtidas

Boa noite!
desculpa mano não me leve a mal mas tá dificil acreditar que um pc com suas configurações consiga rodar videos mesmo que seja no youtube com essas resoluções ,
mesmo com extesões como o ( h264ify ) instalado no navegador. o maximo que vai é 480p
Á não ser que voçê use uma placa grafica.

Meu PC é uma carroça: ITAUTEC
Intel Atom D2550 Dual-core (4x) 1.86 GHZ
8 GB de RAM DDR3L 1.333 MHZ
SSD 120GB WD GREEN
GPU-Intel graphic 500

ele não instala driver de vidéo no Win7 , Win8 e 8.1 nem win10 , só consegui instalar os driver aqui no linux , atualmente uso o Xubuntu 20.04.1 com todos os drivers instalados,
mas videos em alta resolução no youtube jamé . kkkkkkkk o maximo que chega sem travar é em 480p , mais que isso o lag é inevitável. kkk

Digita no navegador chrome:gpu e posta um print aqui da tela.

Aproveita e veja se tem como mexer em algo aqui. Uso Brave

Graphics Feature Status

  • Canvas: Hardware accelerated
  • Compositing: Hardware accelerated
  • Multiple Raster Threads: Enabled
  • Out-of-process Rasterization: Disabled
  • OpenGL: Enabled
  • Hardware Protected Video Decode: Unavailable
  • Rasterization: Software only. Hardware acceleration disabled
  • Skia Renderer: Enabled
  • Video Decode: Software only. Hardware acceleration disabled
  • Vulkan: Disabled
  • WebGL: Hardware accelerated
  • WebGL2: Hardware accelerated

Driver Bug Workarounds

  • adjust_src_dst_region_for_blitframebuffer
  • clear_uniforms_before_first_program_use
  • decode_encode_srgb_for_generatemipmap
  • disable_chromium_framebuffer_multisample
  • exit_on_context_lost
  • msaa_is_slow
  • scalarize_vec_and_mat_constructor_args
  • disabled_extension_GL_KHR_blend_equation_advanced
  • disabled_extension_GL_KHR_blend_equation_advanced_coherent

Problems Detected

  • Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
    Disabled Features: protected_video_decode
  • Clear uniforms before first program use on all platforms: 124764, 349137
    Applied Workarounds: clear_uniforms_before_first_program_use
  • Multisampling is buggy in Intel IvyBridge: 116370
    Applied Workarounds: disable_chromium_framebuffer_multisample
  • Always rewrite vec/mat constructors to be consistent: 398694
    Applied Workarounds: scalarize_vec_and_mat_constructor_args
  • On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
    Applied Workarounds: msaa_is_slow
  • adjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 664740
    Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  • Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  • Decode and Encode before generateMipmap for srgb format textures on Linux Mesa ANGLE path: 634519
    Applied Workarounds: decode_encode_srgb_for_generatemipmap
  • Some drivers can’t recover after OUT_OF_MEM and context lost: 893177
    Applied Workarounds: exit_on_context_lost
  • Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
    Disabled Features: video_decode

ANGLE Features

  • disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
    On some GPUs, program binaries don’t contain transform feedback varyings
  • lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
    Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  • scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
    Always rewrite vec/mat constructors to be consistent
  • sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: IsWindows() && isIntel
    On some drivers TexImage sometimes seems to interact with the Framebuffer
  • add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
    Calculation of loop conditions in for and while loop has bug
  • adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia)
    Many platforms have issues with blitFramebuffer when the parameters are large.
  • allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple()
    Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
  • always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
    Always call useProgram after a successful link to avoid a driver bug
  • avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
    Issue with 1-bit alpha framebuffer formats
  • avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled: IsWindows() && isIntel
    Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
  • clamp_array_access (OpenGL workarounds) anglebug:2978: Enabled: IsAndroid() || isAMD || !functions->hasExtension(“GL_KHR_robust_buffer_access_behavior”)
    Clamp uniform array access to avoid reading invalid memory.
  • clamp_frag_depth (OpenGL workarounds): Disabled: isNvidia
    gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
  • clamp_msc_rate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
    Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
  • clamp_point_size (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
    The point size range reported from the API is inconsistent with the actual behavior
  • clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
    Clears when the clear color is all zeros or ones do not work.
  • clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
    Issues with blitFramebuffer when the parameters don’t match the framebuffer size.
  • decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP
    Decode and encode before generateMipmap for srgb format textures.
  • disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Enabled: isAMD || isIntel
    ARB_blend_func_extended does not pass the tests
  • disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
    Disable OES_draw_buffers_indexed extension.
  • disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
    Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
  • disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
    Do not use native KHR_parallel_shader_compile even when available.
  • disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
    Disable GL_EXT_semaphore_fd extension
  • disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: IsLinux() && isVMWare
    Disable GL_EXT_disjoint_timer_query extension
  • disable_worker_contexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia)
    Some tests have been seen to fail using worker contexts
  • do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
    Some GLSL constructs involving do-while loops cause GPU hangs
  • does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD)
    Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
  • dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
    Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
  • dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
    Relinking a program in parallel is buggy
  • dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
    For loops used to initialize variables hit native GLSL compiler bugs
  • emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
    abs(i) where i is an integer returns unexpected result
  • emulate_atan_2_float (OpenGL workarounds) 672380: Disabled: isNvidia
    atan(y, x) may return a wrong answer
  • emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
    CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
  • emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
    Using isnan() on highp float will get wrong answer
  • emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
    Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  • emulate_pack_skip_rows_and_pack_skip_pixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple() && (isAMD || isIntel || isNvidia)
    GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple’s OpenGL driver.
  • emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Enabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
    When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  • finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
    glFinish doesn’t cause all queries to report available result
  • flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
    Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
  • initialize_current_vertex_attributes (OpenGL workarounds): Disabled: isNvidia
    During initialization, assign the current vertex attributes to the spec-mandated defaults
  • max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
    Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
  • max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
    Various rendering bugs have been observed when using higher MSAA counts
  • max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
    Limit max texture size to 4096 to avoid frequent out-of-memory errors
  • pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
    When uploading textures from an pack buffer, some drivers count an extra row padding
  • pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Disabled: isNvidia
    In the case of packing to a pixel pack buffer, pack overlapping rows row by row
  • pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
    Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
  • query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
    Drivers generate errors when querying the number of bits in timer queries
  • read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension(“GL_EXT_texture_norm16”)
    Quite some OpenGL ES drivers don’t implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  • reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
    Some drivers forget about UBO bindings when using program binaries
  • regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
    All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
  • remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
    Dynamic indexing of swizzled l-values doesn’t work correctly on various platforms.
  • remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
    Fix spec difference between GLSL 4.1 or lower and ESSL3
  • reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
    Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
  • reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: IsApple() || (IsWindows() && isAMD)
    Calling glTexImage2D with zero size generates errors.
  • rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
    Using ‘-’ will get wrong answer
  • rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Disabled: isNvidia
    Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
  • rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
    Rewrite row major matrices in shaders as column major as a driver bug workaround
  • rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Disabled: isNvidia
    Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
  • rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
    Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
  • rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
    GL_RGBA4 is not color renderable
  • set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
    Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
  • unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
    Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
  • unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
    When uploading textures from an unpack buffer, some drivers count an extra row padding
  • unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Disabled: isNvidia
    In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
  • unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
    Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
  • use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
    Unused std140 or shared uniform blocks will be treated as inactive
  • vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
    gl_VertexID in GLSL vertex shader doesn’t include base vertex value

Version Information

Data exported 2020-10-29T23:06:49.154Z
Chrome version Chrome/86.0.4240.111
Operating system Linux 5.9.1-1-MANJARO
Software rendering list URL gpu/config/software_rendering_list.json - chromium/src - Git at Google
Driver bug list URL gpu/config/gpu_driver_bug_list.json - chromium/src - Git at Google
ANGLE commit id 8fe030942169
2D graphics backend Skia/86 b939c288f3d6479d88d1444fafbe7441d11348aa
Command Line /usr/lib/brave/brave --ppapi-flash-path=/usr/lib/PepperFlash/libpepflashplayer.so --ppapi-flash-version=32.0.0.433 --enable-dom-distiller --disable-domain-reliability --no-pings --extension-content-verification=enforce_strict --extensions-install-verification=enforce --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --sync-url=https://sync-v2.brave.com/v2 --lso-url=https://no-thanks.invalid --enable-features=MixedContentSiteSetting,AutoupgradeMixedContent,PassiveMixedContentWarning,WebUIDarkMode,PrefetchPrivacyChanges,PasswordImport,ReducedReferrerGranularity,LegacyTLSEnforced,OmniboxContextMenuShowFullUrls,DnsOverHttps --disable-features=NotificationTriggers,AllowPopupsDuringPageUnload,AutofillEnableAccountWalletStorage,TextFragmentAnchor,PrivacySettingsRedesign,SafeBrowsingEnhancedProtection,TabHoverCards,SmsReceiver,VideoPlaybackQuality,AutofillServerCommunication,PasswordCheck --flag-switches-begin --load-media-router-component-extension=1 --enable-features=MixedContentSiteSetting,AutoupgradeMixedContent,PassiveMixedContentWarning,WebUIDarkMode,PrefetchPrivacyChanges,PasswordImport,ReducedReferrerGranularity,LegacyTLSEnforced,OmniboxContextMenuShowFullUrls,DnsOverHttps,WebContentsForceDark --flag-switches-end

Driver Information

Initialization time 3548
In-process GPU false
Passthrough Command Decoder true
Sandboxed false
GPU0 VENDOR= 0x8086 [Google Inc.], DEVICE=0x0166 [ANGLE (Intel Open Source Technology Center, Mesa DRI Intel(R) HD Graphics 4000 (IVB GT2), OpenGL 4.2 core)] ACTIVE
Optimus false
AMD switchable false
Driver vendor ANGLE
Driver version 2.1.0.8fe030942169
GPU CUDA compute capability major version 0
Pixel shader version 1.00
Vertex shader version 1.00
Max. MSAA samples 8
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (Intel Open Source Technology Center, Mesa DRI Intel(R) HD Graphics 4000 (IVB GT2), OpenGL 4.2 core)
GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.8fe030942169)
GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions
Window system binding vendor
Window system binding version 1.5 (ANGLE 2.1.0.8fe030942169)
Window system binding extensions EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap
Window manager GNOME Shell
XDG_CURRENT_DESKTOP GNOME
GDMSESSION gnome-xorg
Compositing manager Yes
System visual ID 0
RGBA visual ID 0
Direct rendering version unknown
Reset notification strategy 0x8252
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported

Compositor Information

Tile Update Mode One-copy
Partial Raster Enabled

GpuMemoryBuffers Status

R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 Software only
BGRX_8888 Software only
BGRA_1010102 Software only
RGBA_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
P010 Software only

Display(s) Information

Info Display[1881264395124803] bounds=[0,0 1366x768], workarea=[0,27 1366x741], scale=1, rotation=0, panel_rotation=0 external.
Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (all) BGRA_8888
SDR white level in nits 100
Bits per color component 8
Bits per pixel 24
Refresh Rate in Hz 60

Video Acceleration Information

Decode h264 baseline 16x16 to 4096x4096 pixels
Decode h264 main 16x16 to 4096x4096 pixels
Decode h264 high 16x16 to 4096x4096 pixels
Encode h264 baseline 321x241 to 4096x4096 pixels, and/or 30.000 fps
Encode h264 main 321x241 to 4096x4096 pixels, and/or 30.000 fps
Encode h264 high 321x241 to 4096x4096 pixels, and/or 30.000 fps

Vulkan Information

Device Performance Information

Log Messages

  • [7396:7396:1029/144052.744802:ERROR:sandbox_linux.cc(374)] : InitializeSandbox() called with multiple threads in process gpu-process.
  • [7396:7396:1029/170132.081342:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  • [7396:7396:1029/170132.083223:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  • [7396:7396:1029/174422.650584:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  • [7396:7396:1029/174422.652467:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  • [7396:7396:1029/190920.113015:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  • [7396:7396:1029/192426.817143:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.

Digita chrome:flags, na busca digita gpu e ativa essas 3 flags. Em seguida reinicie o navegador para aplicar.

O melhor a faver é desativar todas as “flags” que usam aceleração por hardware , pois um PC com pouco poder de processamento pricipalmente “GPU” , o chrome ou seja lá qual for o navegador vai travar geral e os videos do youtube não vão exibir mais que “360p”, mas ao desativar as flags o navegador automaticamente vai usar aceleração por software e não vai depender muito da CPU nem da GPU, ai sim talvez os videos deem uma melhorada.

Foi apenas uma opnião Vlw.

De algo serviu. Num I3 com vídeo Intel HD 4000 rodou em 1080p 60fps sem muitos engasgos (mais do peso do arquivo de streaming)… ficou assim:


Infelizmente não resolveu.

Ok, irei testar e mando a resposta.

1 curtida