Olá a todos! Sou novo no Linux e comecei a usar o Linux Mint a uns 4 dias e tem estado tudo nos conformes, exceto um problema chato que me impede de migrar completamente do Windows para o Linux, que é os vídeos do Youtube travarem até no 720p. No Windows, eu consigo rodar tranquilamente 4k60 com meu humilde Celeron Dual-Core. Já no Linux nem 720p60 tá aguentando… Já testei em outras distros, como o Ubuntu, Elementary OS e o Pop! Os, mas todas com o mesmo problema. Se alguém puder me ajudar eu ficaria grato!
Especificações do PC:
Intel Celeron N3350 1.10Ghz Dual-Core
Intel HD Graphics 500
4GB de RAM
500GB de HD
Uso o Linux Mint Cinnamon 4.6.7
Você está assistindo pelo navegador de internet? Qual? Testou se o mesmo acontece com outro navegador ou player do YouTube?
Instale um software chamado FreeTube e veja se o mesmo acontece.
aceleração de hardware vem desabilitada no Firefox e acredito que no Chrome nas versões para Linux então você tem que habilitá-las manualmente. No Firefox é só entrar no about:config
E e mudar as paradinhas lá mas agora eu tô no celular não vou conseguir dar mais informações
O Firefox usa automaticamente as configurações com base nas especificações
de hardware do computador. Você deve desativá-lo pelo menu de preferências
ou em about:config browser.preferences.defaultPerformanceSettings.enabled
para false
Depois pode tentar: layers.acceleration.force-enabled
para true
Feche todas as janelas do Firefox e abra ele de novo (reinicie o FF para pegar efeito).
Teste o FreeTube e o MiniTube para vermos se há alguma mudança. Opcionalmente ainda existem o YouTube Viewer e o o YouTube Red App ao que eu me lembre.
Eu tenho um i5 M 520 2.4GHz (2010) e não roda 720p60 em fullscreen. Mesmo compilando o firefox pra arquitetura e ativando todos os tipos de otimizações e aceleração de hardware. São os vídeos que usam codec VP09. No Chrome melhora e a exibição é satisfatória em fullscreen. Mas isso eu tive que fazer uns tweaks no plasma (disable triple buffer) pra ter a exibição
Já no windows 10, o mesmo computador (se eu esperar os 15 minutos que o windows demora para iniciar) o mesmo teste no firefox não dá drop-frames, mesmo em 1080p60.
Concluo que o firefox no linux não utiliza a mesma biblioteca de decodificação de vídeo que no windows, ou então que o chrome usa (o binário no linux deve incluir o codec otimizado).
Não custa ver… usa esta extensão e vê se ajuda:
h264ify
Acredito que você terá que habilitar também o plugin em ‘Add-ons > Plugins’:
OpenH264 Video Codec provided by Cisco Systems, Inc.
Boa noite!
desculpa mano não me leve a mal mas tá dificil acreditar que um pc com suas configurações consiga rodar videos mesmo que seja no youtube com essas resoluções ,
mesmo com extesões como o ( h264ify ) instalado no navegador. o maximo que vai é 480p
Á não ser que voçê use uma placa grafica.
Meu PC é uma carroça: ITAUTEC
Intel Atom D2550 Dual-core (4x) 1.86 GHZ
8 GB de RAM DDR3L 1.333 MHZ
SSD 120GB WD GREEN
GPU-Intel graphic 500
ele não instala driver de vidéo no Win7 , Win8 e 8.1 nem win10 , só consegui instalar os driver aqui no linux , atualmente uso o Xubuntu 20.04.1 com todos os drivers instalados,
mas videos em alta resolução no youtube jamé . kkkkkkkk o maximo que chega sem travar é em 480p , mais que isso o lag é inevitável. kkk
Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625 Disabled Features: protected_video_decode
Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use
Multisampling is buggy in Intel IvyBridge: 116370 Applied Workarounds: disable_chromium_framebuffer_multisample
Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow
adjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 664740 Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Linux Mesa ANGLE path: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap
Some drivers can’t recover after OUT_OF_MEM and context lost: 893177 Applied Workarounds: exit_on_context_lost
Accelerated video decode has been disabled, either via blocklist, about:flags or the command line. Disabled Features: video_decode
ANGLE Features
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm On some GPUs, program binaries don’t contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: IsWindows() && isIntel On some drivers TexImage sometimes seems to interact with the Framebuffer
add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel Calculation of loop conditions in for and while loop has bug
adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) Many platforms have issues with blitFramebuffer when the parameters are large.
allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple() Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true Always call useProgram after a successful link to avoid a driver bug
clamp_frag_depth (OpenGL workarounds): Disabled: isNvidia gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
clamp_msc_rate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland() Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
clamp_point_size (OpenGL workarounds): Disabled: IsAndroid() || isNvidia The point size range reported from the API is inconsistent with the actual behavior
clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6) Clears when the clear color is all zeros or ones do not work.
clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD) Issues with blitFramebuffer when the parameters don’t match the framebuffer size.
decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP Decode and encode before generateMipmap for srgb format textures.
disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Enabled: isAMD || isIntel ARB_blend_func_extended does not pass the tests
disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia Do not use native KHR_parallel_shader_compile even when available.
disable_worker_contexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) Some tests have been seen to fail using worker contexts
does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD) Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel) Relinking a program in parallel is buggy
dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple()) For loops used to initialize variables hit native GLSL compiler bugs
emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel abs(i) where i is an integer returns unexpected result
emulate_atan_2_float (OpenGL workarounds) 672380: Disabled: isNvidia atan(y, x) may return a wrong answer
emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows()) CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2) Using isnan() on highp float will get wrong answer
emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
emulate_pack_skip_rows_and_pack_skip_pixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple() && (isAMD || isIntel || isNvidia) GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple’s OpenGL driver.
emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Enabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3)) When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia glFinish doesn’t cause all queries to report available result
flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
initialize_current_vertex_attributes (OpenGL workarounds): Disabled: isNvidia During initialization, assign the current vertex attributes to the spec-mandated defaults
max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia)) Various rendering bugs have been observed when using higher MSAA counts
max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize Limit max texture size to 4096 to avoid frequent out-of-memory errors
pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia When uploading textures from an pack buffer, some drivers count an extra row padding
pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Disabled: isNvidia In the case of packing to a pixel pack buffer, pack overlapping rows row by row
pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device) Drivers generate errors when querying the number of bits in timer queries
read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension(“GL_EXT_texture_norm16”) Quite some OpenGL ES drivers don’t implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid() Some drivers forget about UBO bindings when using program binaries
regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple() All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows() Dynamic indexing of swizzled l-values doesn’t work correctly on various platforms.
remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD) Fix spec difference between GLSL 4.1 or lower and ESSL3
reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4) Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: IsApple() || (IsWindows() && isAMD) Calling glTexImage2D with zero size generates errors.
rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0) Using ‘-’ will get wrong answer
rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Disabled: isNvidia Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false Rewrite row major matrices in shaders as column major as a driver bug workaround
rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Disabled: isNvidia Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple() Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isIntel GL_RGBA4 is not color renderable
set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple() Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia When uploading textures from an unpack buffer, some drivers count an extra row padding
unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Disabled: isNvidia In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD) Unused std140 or shared uniform blocks will be treated as inactive
vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD gl_VertexID in GLSL vertex shader doesn’t include base vertex value
gfx::BufferFormats supported for allocation and texturing
R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
[7396:7396:1029/144052.744802:ERROR:sandbox_linux.cc(374)] : InitializeSandbox() called with multiple threads in process gpu-process.
[7396:7396:1029/170132.081342:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[7396:7396:1029/170132.083223:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[7396:7396:1029/174422.650584:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[7396:7396:1029/174422.652467:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[7396:7396:1029/190920.113015:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[7396:7396:1029/192426.817143:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
O melhor a faver é desativar todas as “flags” que usam aceleração por hardware , pois um PC com pouco poder de processamento pricipalmente “GPU” , o chrome ou seja lá qual for o navegador vai travar geral e os videos do youtube não vão exibir mais que “360p”, mas ao desativar as flags o navegador automaticamente vai usar aceleração por software e não vai depender muito da CPU nem da GPU, ai sim talvez os videos deem uma melhorada.